![]() Though Taoism often lacks the motivation for strong ecclesiastical hierarchies, Taoist organizations with diverse agendas and levels of organization have existed throughout Chinese history-indeed, Taoist philosophy has often served as a foundation for theories of politics and warfare. Later, when Buddhism was introduced to China, the two systems began deeply influencing one another, with long-running discourses shared between Taoists and Buddhists the distinct Zen tradition within Mahayana Buddhism that emerged during the Tang dynasty keenly incorporates many ideas from Taoism. Early Taoism drew upon a diverse set of influences, including the Shang and Zhou state religions, Naturalism, Mohism, Confucianism, the Legalist theories of figures like Shen Buhai and Han Fei, as well as the Book of Changes and Spring and Autumn Annals. They form the foundation of a large corpus of Taoist writings accrued over the following centuries in the 5th century CE much of it began to be assembled by Taoist monks into the Daozang canon. The two works widely regarded as the principal expressions of Taoist philosophy, the epigrammatic Tao Te Ching and the anecdotal Zhuangzi, were both partly composed during this time. The core of Taoist thought crystallized during the early Warring States period circa the 4th and 5th centuries. Due to the terse quality of Classical Chinese as well as the abstract nature of the ideas themselves, many of these concepts defy simple definitions: Taoist terms have been translated into English in numerous different ways, occasionally resulting in divergent interpretations of Taoist ideas. ![]() A common goal of Taoist practice is self-cultivation resulting in a deeper appreciation of the Tao, and thus a more harmonious existence.ĭifferent schools present different formulations of Taoist ethics, but there is generally an emphasis on virtues such as effortless action, naturalness or spontaneity, simplicity, and the three treasures of compassion, frugality, and humility. Taoist thought has informed the development of various practices and rituals within the Taoist tradition and beyond, including forms of meditation, astrology, qigong, feng shui, and internal alchemy. Symbols such as the bagua and taijitu are often employed to illustrate various aspects of the Tao, which can never be sufficiently described with words and metaphors alone. The Tao is represented in Chinese by the character 道 ( pinyin: dào Wade–Giles: tao 4), which has several related meanings possible English translations for it include 'way', 'road', and 'technique'. Taoism emphasizes living in harmony with what is known as the Tao-generally understood as being the impersonal, enigmatic process of transformation ultimately underlying reality. – Added a pierced variant of one of the walking naked at night mini-events.Taoism or Daoism ( / ˈ t aʊ ɪ z əm/ ⓘ or / ˈ d aʊ ɪ z əm/ ⓘ) is a diverse tradition indigenous to China, variously characterized as both a philosophy and a religion. – Added a Alley exposure variant for the last outfit (Pierced/Non-Pierced) – Added a Small interaction inside "House of pleasures" Can be seen after May got her piercing. – Added a small event with npc in the city you can only trigger during the New cowboy promotion event. – Added a small event with npc at college area when May wears the latest outfit. Auto saves when entering a map in slot 52. (Normal/Fast) – Added an auto save function. – Added a shortcut key "w" to toggle May's movement speed. 2 variants (Pierced/Non-Pierced) There are 2 positions to choose from and each has two different endings. – New option added to "Working on the streets" job. (2 stages and variants (Pierced/Non-Pierced)) – New webcam stage was added. Changelog: – Release2.2 contains about 5040 CG (~300 CG have been added in 2.2) – New event added to the promotion job. Which gave me the inspiration in using Illusion's SBPR for the pictures in combination with RPGmaker Ace. This game has been inspired by Valentina Story. There is about 2 weeks game play in current release depending on your how you play. A day in game consists of 4 sections:Morning,Afternoon,Evening,Night. Overall idea is to create a slow corruption type of game. The game is an sandbox(ish) game in which u play with May.
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